Projects where you can interact with space in real time with VR glasses or in videogame mode.
How we do
We will need to know: Final resolutions, timelines, maximum number of possible changes. Once the budget has been agreed and all the basic information requested has been submitted, the modeling deadlines will begin.
In this phase, we will do the geometry of the project and fix the cameras. There is a feedback of images in white (called clay render), at low resolution, to confirm and fix these chosen points of view and the lighting – ambience desired.
04. 1st Render
In this phase we decide the materials and furniture chosen // modeled. With another phase of feedback to confirm that everything is going well and with a number of limited changes.
In this phase the images are rendered, and post-production is carried out, with the incorporation of people, etc . After the changes made, we send the images with watermarks.
* Intellectual Property: belong to the client but we request authorization to publish it in our portfolio
Budget material and information
The following items contain the basic information we need to receive in order to budget the work. It will be difficult to start if the basic information is incomplete or does not meet the requirements. In that case, we would have to modify the deficient basic data with an additional charge until they can be used for a visualization. Or alternatively, we could reject these basic data and request new ones.
Well-defined plans in DWG: situation plan, floors, elevations, sections, details, lights plans … with a well-defined layer structure (for example: walls, ceilings, structure, carpentry, glass, stairs, furniture…)
Modeling 3D if there were to take as a basis, it would be necessary to study their conditions, with the following characteristics:
01. Design in .max, .fbx .3dm or .3ds depending on whether it comes from Rhino, Cinema4D, Archicad or Revit;
02. Glasses with a thickness of 1 cm;
03. Drawing unit in meters;
Specifications of materials and colors: names and references;
Specifications of furniture:if we would have to model all of it. Also if the furniture is “standard” or there are special pieces of design;
Photos of the environment as background image: of the best possible quality, eg: 4000 pixel;
Location and direction of the project;
Ambientation: daylight, night….with / without people in the scene.